// Mission Briefing — Classified //
A deep-sea co-operative experience for up to 10 players. Navigate the darkness, manage critical systems under pressure, and reach the Heart of Gaia before the cold consumes you.
Section 01 — Mission Overview
The year is 2087. Deep beneath the Arctic shelf, a geothermal anomaly known as the Heart of Gaia has been detected — a superheated crystalline mass believed to hold the key to unlimited clean energy.
You and your crew have been assigned to the Aegis-7, a classified deep-sea research vessel equipped with experimental propulsion, manipulator arms, and a cutting-edge sonar array. Your mission: descend into the abyss, collect core samples, and return safely.
But the ocean has its own agenda. The deeper you go, the more hostile the environment becomes. Cryo-fauna — creatures adapted to near-zero temperatures — are drawn to your thermal signature. Power management isn't optional. Neither is teamwork.
Every player controls a critical system. The pilot steers. The engineer monitors power. The sensor officer watches for threats. The weapons officer handles countermeasures. Fail as a team, or survive as one.
// Aegis-7 — Cryo-fauna contact, sector 7-G //
Section 02 — Operational Overview
Aegis7 is a browser-based multiplayer experience. One player opens the host view on a TV or laptop — that becomes the mission screen. Everyone else joins from their phone, tablet, or computer via a link or QR code. No apps. No accounts. No setup beyond opening a browser.
// Step 01
One player clicks "Create new game" and casts or mirrors that browser window to the TV or largest screen. Playing remotely? Share the host link so everyone can see it.
// Step 02
Each player follows the join link or scans the QR code on the host screen. They open their controller on any browser-capable device — phone, tablet, or laptop.
// Step 03
Players choose their station: Pilot, Engineer, Sensors, or Weapons. Each role has unique controls and responsibilities. Roles can be changed between missions.
// Step 04
The host selects a mission, sets difficulty, and launches the dive. Communication and fast decisions are the difference between reaching the target and being lost to the deep.
How to play
Whether you gather on a couch, connect across locations, or combine an in-person host with remote players, Aegis7 fits your setup. Use a big screen, computer, or tablet and let everyone join from their browser.
// All players in the same room for the ultimate shared experience //
// Remote share to split the coop experience //
// Mix in-person coop with remote play on TV or computer //
Crew roles
Commands the mission. Tracks objectives, manages crew assignments, monitors depth and speed at a glance, and fires the EMP when desperate measures are called for.
Flies the submarine. Controls twin engine throttles independently, holds depth, and steers through hazards — every degree off course is a problem for the whole crew.
Charts the path forward. Monitors the mission map, tracks the submarine's position through the terrain, and calls out what's ahead before the crew flies blind.
Sees through the dark. Pings the surrounding water, scans terrain through a live viewport, and identifies resource nodes and threats before they close in.
Controls buoyancy. Balances the water tanks to hold depth, surface fast, or dive hard — ignore the ballast and the submarine stops responding to the helm.
Mans the weapons. Acquires targets through a live camera view with a targeting reticle, fires the harpoon, and scans wreckage for salvageable resources.
The eyes of the boat. Sweeps the periscope view with an animated compass overlay, tracks bearing, and relays what the rest of the crew cannot see from their stations.
Holds the boat together. Monitors structural health room by room and patches hull breaches before damage escalates into something the crew can't recover from.
Launches and recovers the drone fleet. Directs them to collect resources, repair external damage, and recalls them before their batteries run out in the deep.
Keeps the lights on. Manages battery charge, routes power across onboard systems, and triggers the overcharge when everything depends on one last surge of energy.
// Crew at stations — all systems nominal //
// Emergency response — hull breach detected //
Section 03 — Program Status
Aegis7 started as an experiment: could you create a genuinely theatrical multiplayer experience that works entirely in the browser, with no downloads or accounts, using devices everyone already owns?
The answer is yes — and we're building toward something bigger. The core loop of social coordination, role-based pressure, and narrative discovery is already here. What comes next is a richer world to explore.
We're developing this openly and iteratively. The vision is a full campaign: linked missions, persistent crew records, a deepening lore, and the tools for groups to tell their own stories in the deep.
If you want to follow the project, give feedback, or playtest a build, you're welcome along for the descent.